A variant of Hopscotch I designed for Jesse Schell’s Game Design class. View the game design document and iteration log here.
The basic rules:
- 2-4 players, 1 referee
- No one can hop at the same time. If you do, you get sent back.
- If you and another player touch, you can hop at the same time. But if someone breaks contact or hops out-of-sync, the transgressor gets sent back!
- Whoever gets to the sky and back wins!
My goals with this design were to deconstruct the “story” of Hopscotch. Essentially, Hopscotch is a racing game 8-year-old girls use to compete while keeping each other in line. You have to be careful where you step or else your friends will send you back. I wanted to make these implied social rules explicit with this design, while keeping the design as simple and fun as possible. I also included mechanics emphasizing cooperation in order to subvert the social bullying aspects of Hopscotch.