A variant of Hopscotch I designed for Jesse Schell’s Game Design class. View the game design document and iteration logĀ here.

The basic rules:

  1. 2-4 players, 1 referee
  2. No one can hop at the same time. If you do, you get sent back.
  3. If you and another player touch, you can hop at the same time. But if someone breaks contact or hops out-of-sync, the transgressor gets sent back!
  4. Whoever gets to the sky and back wins!

My goals with this design were to deconstruct the “story” of Hopscotch. Essentially, Hopscotch is a racing game 8-year-old girls use to compete while keeping each other in line. You have to be careful where you step or else your friends will send you back. I wanted to make these implied social rules explicit with this design, while keeping the design as simple and fun as possible. I also included mechanics emphasizing cooperation in order to subvert the social bullying aspects of Hopscotch.